It does not support USB tethering in iOS so once again I configured it to connect over Wi-Fi.
#Trinus vr ios software
Of all the VR streaming software I tested, IntugameVR is the only one I could not get to work properly. The server software is freely available here.
#Trinus vr ios pro
KinoVR Pro sells for $9.99 on the respective App Stores (Apple App store and Google Play Store), and once again there is a free trail version. KinoVR is however found lacking from a user interface and ease of use perspective. When connecting the phone to my MacBook via my home Wi-Fi network the performance was good, even with a good level of graphic details configured in the games. The client app continuously disconnects from the server software every 15 seconds or so and then takes approximately 5 seconds to reconnect, thus rendering this feature unusable. KinoVR does claim to support USB tethering in iOS, however in practice the results were far from perfect.
#Trinus vr ios for free
TrinusVR sells for $9.99 on the respective App Stores (Apple App store and Google Play Store), but as mentioned earlier trial versions are available and the server software can be downloaded for free from the company website. For most games the best results are achieved by setting this to “Fast”, except for Minecraft that only works when this is set to “Compatibility Mode”. Just note that in the TrinusVR server settings, on the Main tab, there is an option called “Capture mode”. This configuration delivered the best results of all the tests performed. The server software and client app could then see each other and performance was really good and games highly playable. I got around these issues by creating a Wi-Fi hotspot on my phone and connecting my MacBook to it. When I connected the phone to my MacBook via my home Wi-Fi network performance was extremely slow and unplayable. I did experience issues connecting the phone to the hotspot created by the TrinusVR server software, and it appears that the phone is not assigned an ip address. At the time of my testing there was however no support for USB tethering in iOS.
I also found it to be the most stable with the least amount of issues.
Of the 3 products looked at TrinusVR was by far the best from an interface and general usage perspective. This is extremely important as getting this wrong can result in slow or jerky head-tracking which can cause the user to feel sick. Firstly with all the mentioned software products, one of the most important things to configure correctly is mouse sensitivity. Now let us have a look at the VR streaming software options. Most of the games I tested worked best in windowed mode except for Doom and QuakeHD, which only worked in full-screen mode. Tridef3D sells for $39.99 directly on the company site, however there is a free trail version available. Just note that its website states that it does not support VR headsets, but this is not the case if you enable windowed mode using this script. They are TrinusVR, KinoVR and IntugameVR.įirst let us look at Tridef3D, a software product that will be required for the best results by all the before mentioned VR Streaming software products.It converts the game screen image into stereoscopic 3D before it is streamed to the phone.Īs mentioned above Tridef3D converts any Direct X 9/10/11 game into stereoscopic 3D, and I can say this software works great.
#Trinus vr ios windows
We will be looking at 3 different products (All of which consist of a phone app and a server windows application) that stream computer games to your phone and also link the games mouse input to the phones gyroscopic sensor. The games I used to test were Doom (original), QuakeHD, Dear Esther, Subnautica, Minecraft and Fallout New Vegas. GamesandStuff on DEVELOPING A RAYCASTING ‘3D’ E…Įrich Styger on 3D PRINTING REVIEW – FIL…